Visualization in Education Symposium

Saturday 09 May 2026

Visualizing Learning: Why Seeing, Making, and Iterating Are the New Literacy

Visualization Across Domains

Visualization is no longer confined to fields like design or architecture, it is becoming a foundational way of thinking across disciplines. From science and engineering to storytelling, fashion, and the humanities, the ability to see, model, and iterate ideas helps learners make sense of complexity, test possibilities, and communicate meaning more effectively. In education, visualization shifts learning from abstract and passive to concrete, exploratory, and creative, enabling students to engage with concepts as systems rather than isolated facts. As digital tools make these processes more accessible, visualization is emerging as a critical skill for navigating and shaping an increasingly complex, interconnected world.

Key Takeaways

By the end of this symposium, participants will gain a clear understanding of how visualization is transforming education, from a supporting tool into a core literacy. You will explore practical ways to integrate real-time technologies, storytelling, and immersive environments into your teaching, while also engaging with broader questions around systems, interdisciplinarity, and the future of learning. Most importantly, you will leave with actionable ideas, fresh perspectives, and a renewed sense of how seeing, making, and iterating can empower learners to think more creatively, work more collaboratively, and navigate an increasingly complex world.

      What to Expect

      Expect a dynamic and thought-provoking online experience featuring short, high-impact presentations from leading educators and practitioners across disciplines. Sessions will combine practical classroom applications with forward-looking insights into real-time tools, immersive environments, and AI-driven learning. The symposium is designed to be engaging and accessible, with opportunities for reflection, Q&A, and a live panel discussion that brings together diverse perspectives, leaving you inspired, informed, and ready to apply new ideas in your own educational context.

        Featured Sessions

        Visualizing Learning: Why Seeing, Making, and Iterating Are the New Literacy - Brigita Biondic (Opening Keynote)

        There’s a quiet but fundamental revolution happening in how we learn, how we teach, and ultimately, how we understand the world. For centuries, our entire educational framework has been anchored in text. We read, we write, we analyze paragraphs to prove understanding. But the world our learners are now stepping into doesn’t work that way anymore. It doesn’t think in paragraphs.

        It thinks in systems. It is visual, interactive, and increasingly, happening in real-time. It’s time we acknowledge that literacy is expanding. We are no longer living in a transition from analog to digital; that fight is won. We are now navigating the transition from linear thinking to spatial and systems thinking. This is why visualization isn’t just a powerful tool anymore. It is a core form of literacy.

         

        12:00 PM to 12:25 PM (EST)

        From Story to Screen: Using Unreal Engine, Artificial Intelligence, and Real Time Tools to Transform Learning.
        - Mfon Enoh Grace

        This session explores how Artificial Intelligence and real time tools such as Unreal Engine and UEFN can transform visual storytelling in education. Through practical examples including AI assisted cinematic production, interactive world building in Fortnite using UEFN, and virtual production in Unreal Engine 5, participants will see how digital narrative design strengthens representation, cultural identity, and student voice. The session also demonstrates how immersive technologies can make subjects like science more engaging, interactive, and meaningful for learners.

        12:25 PM to 12:50 PM (EST)

        Beyond the Silos: Teaching for the Technologies That Don't Fit the Timetable - Dr. Jodi Nelson-Tabor

        Virtual production, AI, and real-time tools don’t belong to one subject. They sit at the crossroads of filmmaking, game design, computer science, and storytelling. But most curricula still keep those disciplines apart.

        In this session, Dr Jodi Nelson-Tabor unpacks why the skills gap in screen industries isn’t a curriculum problem. It’s a convergence problem. Drawing on real-world experience building talent pipelines for film and TV, Jodi offers educators a practical framework for redesigning how disciplines connect.

        12:50PM to 01:15 PM (EST)

        MetaHumans as the New Classroom Presence: From Digital Characters to Educational Assistants - Elena Dimopoulou

        In this session we explore the transformative potential of MetaHumans not just as digital characters, but as interactive ‘Educational Assistants.’ This session moves beyond software tutorials to discuss a future where MetaHumans serve as tireless mentors, cultural representatives, and adaptive guides. Attendees will learn how these real-time tools can reduce ‘neural latency’ in students, creating a safe, inclusive, and deeply engaging environment that turns the classroom from a place of passive observation into a hub of immersive innovation.

        01:15PM to 01:40 PM (EST)

        Designing for Attention: Teaching Complex Systems Through Animated Worlds - Jessica Ambron

        Modern learners are surrounded by constant prompts, short-form media, and tools that encourage quick answers before deep understanding has time to form. This discussion frames attention as the first teaching challenge, then shows how small animated and interactive experiences can slow thinking down in a useful way by making cause, sequence, and relationships visible. For educators, the value is practical: visualisations can help students hold onto an idea long enough to explore it, rather than losing it in abstraction.  

        01:40 PM to 02:05 PM (EST)

        Break & Virtual Networking

        Grab a cup of coffee, tea, sandwich, cookie, or a glass of wine and refresh. Great opportunity to connect with others too.

        02:05 PM to 02:15 PM (EST)

        Augmenting the Stage: From Virtual Production to Building Adaptive Worlds with Real-Time Technology - Dimitri Josephine

        This session explores the concepts behind real-time audience personalisation through AI-driven AR overlays, highlighting the potential of adaptive visualisation to transform engagement in performance environments. Drawing from Dimitri Josephine’s extensive experience in virtual production and real-time technologies, the session discusses how these techniques could enable immersive, interactive experiences where audiences influence content in real time. While the research is in its early stages, the talk also considers implications for education, illustrating how real-time, adaptive systems could inform the design of future learning environments and interactive experiences.

        02:15 PM to 02:40 PM (EST)

        Empathic Digital Humans: Visualizing Connection, Presence, and Learning in the Age of AI - Prof. Jeasy Sehgal

        This session explores the practical manifestation of the Vivience Framework through high-fidelity MetaHumans and real-time visualization in Unreal Engine. By reframing AI from a passive utility to a relationally attuned partner, we investigate how digital environments can provide the emotional guardianship (Kaitiakitanga) necessary to sustain deep, transformative inquiry. Understanding the critical “Neutrality Trap” in Generative AI, the phenomenon where transactional indifference inadvertently stifles the psychological safety required for creative risk-taking. Drawing on foundational research into Affective-Emotive Resonance (AER), we examine how “Affective Load”, the cognitive drain caused by anxiety and perceived judgment, acts as a form of neural latency that directly impedes innovation.

        02:40 PM to 03:05 PM (EST)

        Panel Discussion (All Speakers)

        Open Floor discussion open for all participants.

        03:05 PM to 03:20 PM (EST)

        Closing Thoughts

        Prof. Jeasy Sehgal will deliver the closing thoughts for the symposium.

        03:20 PM to 03:30 PM (EST)

        Keynote Speakers

        Brigita Biondić

        Brigita Biondić

        Virtual Production Producer | Academic Director

        A creative force with over 30 years of transformative impact in education, Brigita Biondić is the Academic Director of Virtual Production Dojo and a Virtual Production Producer. She doesn’t just teach innovation, she builds the frameworks that shape it.

        With roots in science education and a passion for Design Thinking, Agile Learning, and mindful pedagogy, Brigita fuses classroom insight with cinematic vision. Her work bridges the gap between traditional education and real-time production, crafting immersive learning ecosystems where empathy meets technology and creativity powers career-readiness.

        Brigita is redefining how we teach, produce, and lead in the 21st century. Where creative leadership meets immersive education, Brigita is already there.

        Mfon Enoh is a game developer, digital STEM educator, and Unreal Engine Authorized Instructor dedicated to transforming learning through immersive technology. With extensive experience teaching Unreal Engine, she empowers students to tell meaningful stories through interactive design, virtual production, and digital world building.

        Her work bridges technology and education, demonstrating how tools such as Unreal Engine and Artificial Intelligence can amplify student voice, strengthen cultural representation, and deepen engagement across media, humanities, and science. As a creative innovator and mentor, Mfon advocates for expanding access to emerging technologies and equipping learners with the skills to become confident creators in an evolving digital world.

        Mfon Enoh Grace

        Mfon Enoh Grace

        Unreal SILVER Authorized Instructor Partner

        Dr. Jodi Nelson-Tabor

        Dr. Jodi Nelson-Tabor

        Director of MAS Academy, Bild Studios

        Dr Jodi Nelson-Tabor is a specialist in virtual production and in-camera VFX training centre for film and high-end professionals launched by industry pioneers Bild Studios and MARS Volume. She strategically oversees and grows the capabilities of MARS Academy, using her extensive academic and industry experience to hone and expand its course offerings, deepen university partnerships and industry engagement. Her focus is on scaling training reach and building resilient job-ready talent pipelines for the screen industries, equipping the screen workforce with new technology skills critical to maintaining competitive edge and future proofing jobs in the face of AI disruption.

        Elena Dimopoulou is the first woman Unreal Authorized Instructor (UAI) in Greece and the founder of the nation’s first-ever Epic Games Authorized Training Center. With over a decade of expertise as a technical artist and lecturer, she is a pioneer in the Greek ecosystem, bridging the gap between high-tech tools and diverse fields including cinema, storytelling, virtual production, and new media & contemporary arts. Elena’s journey with Epic Games is a testament to her growth, evolving from a student within the ecosystem to a lead educator.

        She served as Art Director for the Epic Games Women Creators Program and the first Greek game designer showcased at Unreal Fest Seattle. A staunch advocate for diversity, Elena serves as a Women in Games Ambassador and a mentor at Women on Top.

        Elena Dimopoulou

        Elena Dimopoulou

        Unreal Authorized Instructor Partner

        Jessica Ambron

        Jessica Ambron

        Animator

        I come from a background in computer animation for film, television, advertising, and video games, where a large part of the work is guiding attention: deciding what a viewer notices, when they notice it, and how visual information unfolds over time. Alongside this industry practice, I have teaching experience, including introducing first-year CGI animation students to the fundamentals of animation.

        I completed an MSc in Computer Science at a time when generative AI and large language models were becoming a major point of discussion across creative and technical fields. This broadens my perspective on digital tools, systems, and communication, and their evolving impact. My interest in this topic comes from practice: seeing how animation and real-time visualisation can make complex ideas easier to follow by shaping attention and revealing relationships step by step. I also take a strong interest in neurodiversity, particularly in relation to clarity, focus, accessibility, and how different people engage with information.

        Dimitri Josephine is a Virtual Production and Real-Time Technology Specialist, recognized as a pioneer in virtual production across Indonesia and Southeast Asia. With extensive experience across film, advertising, and immersive media, her work bridges creative storytelling with advanced real-time technologies. Dimitri is currently pursuing her PhD on real-time audience personalisation through AI-driven AR overlays, connecting research with practical applications. She is the first Unreal Engine Authorized Instructor for virtual production in South East Asia and has presented at numerous international conferences, expos, and workshops, sharing insights on how virtual production and real-time technologies can enhance engagement, storytelling, and learning through interactive, adaptive experiences.
        Dimitri Josephine

        Dimitri Josephine

        Virtual ProductionSpecialist | PhD Researcher CIESJ | Unreal Engine Authorized Instructor

        Prof. Jeasy Sehgal

        Prof. Jeasy Sehgal

        Founder | Unreal GOLD Authorized Instructor Partner

        Internationally acclaimed filmmaker. Unreal GOLD Authorized Instructor. Mastermind behind Virtual Production Dojo, AnimaSentio, and an academic Professor spearheading the MFA in Digital Filmmaking, Virtual Production & VFX at Georgia State University.

        Jeasy is where cinematic storytelling meets emerging technology, a fusion of empathy-driven digital humans, real-time pipelines, and transdisciplinary pedagogy. Whether leading high-stakes Fortune 500 virtual production projects, pioneering AI and Virtual Production research, or reimagining civil rights history through XR, Jeasy is shaping the future of immersive storytelling with academic rigor and industry foresight.

        From Aotearoa to Atlanta to Europe, Jeasy isn’t just pushing boundaries, he’s redrawing the map.

        Registration

        Reserve your spot in the Virtual Production Visualization in Education Symposium 2026. Share the word and bring a friend along.

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