Virtual Production Dojo: Gaming in Education Symposium

Discover the Future of Teaching with Games

From building virtual worlds in LEGO Fortnite to crafting cinematic storytelling in Unreal Engine, educators across all levels are harnessing the power of gaming to engage, empower, and educate. Whether you’re teaching five-year-olds or final-year students, the future of learning is interactive, immersive—and already here.

Join us for the Gaming in Education Symposium, a fast-paced, idea-rich virtual event spotlighting how games and game engines are transforming classrooms from primary through tertiary education.

Key Takeaways

Join us at the Gaming in Education Symposium by Virtual Production Dojo for an enlightening experience that transcends traditional learning. Our Gaming in Education Symposium is not just an event; it’s a movement towards a future where education meets innovation. Engage with thought leaders and pioneers who are reshaping the landscape of learning through interactive technologies. Discover how to integrate game mechanics into your teaching strategies, fostering creativity and critical thinking among students. This is your opportunity to connect with like-minded educators and explore the limitless possibilities of gamification in education. 

  • Concrete examples of using Epic tools in real classrooms
  • Cross-level perspectives and progression of skills
  • Opportunities for professional learning and networking
  • Entry points for game-based learning, even for non-gamers

    What to Expect

    This symposium brings together leading educators, creators, and innovators to share real-world strategies and case studies using:

    • Unreal Engine
    • Fortnite Creative & UEFN
    • LEGO Fortnite
    • Twinmotion
    • MetaHumans
    • …and more.
    • You’ll hear from passionate teachers and education leaders who are using these tools to teach sustainability, narrative design, creative collaboration, 3D visualization, STEM, and future-focused skills.

    Keynote speakers

    Brigita Biondić

    Brigita Biondić

    Virtual Production Producer | Academic Director

    A creative force with over 30 years of transformative impact in education, Brigita Biondić is the Academic Director of Virtual Production Dojo and a Virtual Production Producer. She doesn’t just teach innovation, she builds the frameworks that shape it.

    With roots in science education and a passion for Design Thinking, Agile Learning, and mindful pedagogy, Brigita fuses classroom insight with cinematic vision. Her work bridges the gap between traditional education and real-time production, crafting immersive learning ecosystems where empathy meets technology and creativity powers career-readiness.

    Brigita is redefining how we teach, produce, and lead in the 21st century. Where creative leadership meets immersive education—Brigita is already there.

    Dr. Kelly McNeil is a Senior Learning Experience Designer at Digital Promise, where she designs and facilitates playful professional learning experiences for educators exploring emerging technologies like AI, game-based learning, and immersive tools. With a background in K-12 and higher education, Kelly specializes in helping teachers bring creativity and curiosity into the classroom through games, storytelling, and design thinking.

    Her recent work includes guiding educators in using LEGO Fortnite to co-create narrative-rich learning environments and participating in an Epic Games UEFN game jam focused on collaborative world-building. Kelly holds an Ed.D. in Leadership and Innovation from Arizona State University, where her research explored how playful professional learning impacts educators’ adoption of digital game-based learning. She’s passionate about transforming rigid education systems into dynamic, inclusive spaces where both teachers and students thrive through play and storytelling.  

    Dr Kelly McNeil

    Dr Kelly McNeil

    Senior Learning Experience Designer

    Deb Fuller

    Deb Fuller

    Instructional Designer

    Deb Fuller has over 15 years of experience designing engaging, standards-aligned educational games and curriculum. Her portfolio includes award-winning work with Minecraft Education, immersive escape rooms, and interactive STEM adventures that make learning meaningful and memorable for students.

    A frequent speaker at conferences like the International Serious Play Conference, Deb brings deep insight into how storytelling, mechanics, and pedagogy intersect to create content that teachers love and students remember. She specializes in designing experiences that blend fun with function, sparking curiosity while building real-world skills.

    Prathap is a visual effects and animation artist who has contributed to Oscar-winning films. An MYP & DP design teacher specializing in 3D and product design, he integrates technology to create interactive learning. He holds a master’s in digital effects from Bournemouth University, UK, and a British teaching certificate.

    With a decade of VFX experience, his credits include The Wandering Earth, Star Wars VII, Captain America, and Oscar-winning Gravity. Previously an engineer in product manufacturing, he now develops curricula focused on community impact through design.

    Prathap Sekar

    Prathap Sekar

    VFX Animation Artist | Educator

    Cathy Cheo-Isaacs

    Cathy Cheo-Isaacs

    Senior Operations Manager - Education team at Epic Games

    Cathy Cheo-Isaacs, a Senior Operations Manager on the Education team at Epic Games, is a passionate advocate for the power of games in education. Witnessing firsthand the positive impact of playing and creating games on students, she’s driven by the team’s mission to empower students (and educators!) with Epic’s industry-leading tools.

    Cathy champions educational programs that span from secondary schools to reskilling professionals in the media and entertainment industry. She’s passionate about empowering students to see themselves as creators, and opening their eyes to exciting possibilities in interactive 3D design.

    Before joining Epic, Cathy’s background included teaching technology across all grade levels (K-12) and leading professional development focused on game-based learning. In her free time, she loves baking, reading, traveling, and spending time with family.

    Bobby Majoch is a filmmaker, 3D artist, and educator who merges cinematic storytelling with real-time technology. With a master’s degree in philosophy, Bobby brings a unique lens to world-building, identity, and the emotional logic of digital environments. His award-winning short film Requited has won an award on every major continent, and his creative work spans virtual production, animation, and immersive design.

    Bobby is an instructor at Georgia State University’s Creative Media Industries Institute (CMII), where he teaches Unreal Engine and helps students develop polished, portfolio-worthy environments using industry-standard tools like Blender and UE5. He’s also a frequent panelist for talks on AI and creativity, offering insight into the evolving relationship between human imagination and emerging technologies.

    Whether guiding students through cinematic lighting or discussing the future of digital identity, Bobby’s approach is clear: make work that resonates, feels intentional, and pushes creative boundaries in meaningful ways.

    Robert Majoch

    Robert Majoch

    Virtual Production Filmmaker| 3D artist, and educator Artist | Educator

    Jeasy Sehgal

    Jeasy Sehgal

    Founder | Unreal GOLD Authorized Instructor Partner

    Internationally acclaimed filmmaker. Unreal GOLD Authorized Instructor. Mastermind behind Virtual Production Dojo, AnimaSentio, and an academic Professor spearheading the MFA in Digital Filmmaking, Virtual Production & VFX at Georgia State University.

    Jeasy is where cinematic storytelling meets emerging technology, a fusion of empathy-driven digital humans, real-time pipelines, and transdisciplinary pedagogy. Whether leading high-stakes Fortune 500 virtual production projects, pioneering AI and Virtual Production research, or reimagining civil rights history through XR, Jeasy is shaping the future of immersive storytelling with academic rigor and industry foresight.

    From Aotearoa to Atlanta, Jeasy isn’t just pushing boundaries, he’s redrawing the map.

    Featured Sessions: August 2nd 2025

    Hello Neon light signage

    Welcome & Intro: Brigita Biondic

    Opening remarks. Brief overview of gaming in education. Why now? Why Epic tools?

    12:00 PM to 12:10 PM

    Kelly McNeil

    Playful Learning Communities: Collaborative storytelling and world building with UEFN

    12:10 PM to 12:35 PM

    Deb Fuller

    Boss Battles and Benchmarks: Turning Learning Objectives into Game Mechanics

    12:35 PM to 01:00 PM

    Prathab Sekar

    Empowering Student Creativity with Twinmotion

    01:05 PM to 01:30 PM

    Cathy Cheo-Isaacs

    Building Player to Creator Pathways with Interactive 3D

    01:30 PM to 01:55 PM

    Robert Majoch

    Blender to Unreal: Supercharging Your Scenes with Community-Powered Assets

    02:05 PM to 02:30 PM

    Jeasy Sehgal

    Unreal Engine for Film, Game, and Virtual Production Education: Industry-standard tools for media and tech programs

    02:30 PM to 02:55 PM

    Brigita Biondic

    LEGO Fortnite & Playful Pedagogy: Sustainability and Systems Thinking for the Youngest Learners: Student-led village building for social studies; Critical thinking through game-based storytelling; Benefits of open-world sandbox learning

    03:00 PM to 03:25 PM

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    Open Q&A + Roundtable

    Moderator-led Q&A with all speakers. Discuss overlap across levels, barriers, success factors

    03:25 PM to 03:50 PM

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    Closing

    Summary, upcoming training/events

    03:50 PM to 04:00 PM

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